Your selections:
Simplicity: a design pattern for ideas
Using startle reflex to compare playing and watching in a horror game
- Blackmore, Karen L., Coppins, William, Nesbitt, Keith V.
Gender differences when adopting avatars for educational games
- Brown, Aiden A. B., Bailey, Jacqueline J. B., Blackmore, Karen L., Boogaard, Sherin S. B., Nesbitt, Keith V.
Profiling subjective symptoms and autonomic changes associated with cybersickness
- Gavgani, Alireza Mazloumi, Nesbitt, Keith V., Blackmore, Karen L., Nalivaiko, Eugene
Identifying risks for cross-disciplinary higher degree research students
- Blackmore, Karen L., Nesbitt, Keith V.
Balancing risk and reward to develop an optimal hot-hand game
- Williams, Paul, Nesbitt, Keith V., Eidels, Ami, Elliott, David
Improving player spatial abilities for 3D challenges
- Nesbitt, Keith V., Sutton, Ken, Wilson, Joshua, Hookham, Geoff
- North, Lauren A., Blackmore, Karen L., Nesbitt, Keith V., Hockings, Kim, Mahoney, Merrick R.
A position paper on managing youth screen time versus physical activity
- Altamimi, Reem I., Skinner, Geoff D., Nesbitt, Keith V.
Cybersickness provoked by head-mounted display affects cutaneous vascular tone, heart rate and reaction time
- Nalivaiko, Eugene, Davis, Simon L., Blackmore, Karen L., Vakulin, Andrew, Nesbitt, Keith V.
A Definition of Creative-Based Music Games
- Studley, Thomas, Vella, Richard, Scott, Nathan B., Nesbitt, Keith V.
Gamelike features might not improve data
- Hawkins, Guy E., Rae, Babette, Nesbitt, Keith V., Brown, Scott D.
Multi-sensory game interface improves player satisfation but not performance
- Nesbitt, Keith V., Hoskens, Ian
Designing multi-sensory displays for mobile devices
- Nesbitt, Keith V., Chang, Dempsey
Pitfalls and promises of exergaming and activity monitoring technologies
- Altamimi, Reem L., Skinner, Geoff D., Nesbitt, Keith V.
Profiling subjective symptoms and autonomic changes associated with cybersickness
- Gavgani, Alireza Mazloumi, Nesbitt, Keith V., Blackmore, Karen L., Nalivaiko, Eugene
Defending against turbulent conditions: results from an agent-based simulation
- Blackmore, Karen L., Nesbitt, Keith V.
Examining gender differences when using avatars for educational games
- Brown, Aiden L., Boogaard, Sherin. M., Bailey, Jacqueline J. B., Blackmore, Karen L., Nesbitt, Keith V.
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