Your selections:
Dataset on the global patent networks within and between vehicle powertrain technologies — cases of ICEV, HEV, and BEV
- Mirzadeh Phirouzabadi, Amir, Savage, David, Juniper, James, Blackmore, Karen
Exploring the dynamic influences between the conventional, electric and hybrid powertrains on a global market scale
- Mirzadeh Phirouzabadi, Amir, Savage, David, Blackmore, Karen, Juniper, James
On the coexistence of positive and negative externalities in the inter-powertrain relationships
- Mirzadeh Phirouzabadi, Amir, Blackmore, Karen, Savage, David, Juniper, James
- Mirzadeh Phirouzabadi, Amir, Juniper, James, Savage, David, Blackmore, Karen
The evolution of dynamic interactions between the knowledge development of powertrain systems
- Mirzadeh Phirouzabadi, Amir, Savage, David, Blackmore, Karen, Juniper, James
The global patents dataset on the vehicle powertrains of ICEV, HEV, and BEV
- Mirzadeh Phirouzabadi, Amir, Savage, David, Blackmore, Karen, Juniper, James
Tripartite dynamic interactions on the scientific knowledge development of ICEV, BEV and HEV technologies
- Mirzadeh Phirouzabadi, Amir, Savage, David, Blackmore, Karen, Juniper, James
Characterisation of academic journals in the digital age
Correlating reaction time and nausea measures with traditional measures of cybersickness
- Nesbitt, Keith, Davis, Simon, Blackmore, Karen, Nalivaiko, Eugene
Quantitative study on Australian academic science
Using optical flow as an objective metric of cybersickness in virtual environments
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Designing informative sound to enhance a simple decision task
- Nesbitt, Keith, Williams, Paul, Ng, Patrick, Blackmore, Karen, Eidels, Ami
- Bailey, Jacqueline, Blackmore, Karen, Robinson, Grant
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
A meta-analysis of data collection in serious games research
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Modelling academics as agents: an implementation of an agent-based strategic publication model
- Gu, Xin, Blackmore, Karen, Cornforth, David, Nesbitt, Keith
Sound improves player performance in a multiplayer online battle arena game
- Ng, Patrick, Nesbitt, Keith, Blackmore, Karen
Using the startle eye-blink to measure affect in players
- Nesbitt, Keith, Blackmore, Karen, Hookham, Geoffrey, Kay-Lambkin, Frances, Walla, Peter
Informative sound and performance in a team based computer game
- Ng, Patrick, Nesbitt, Keith, Blackmore, Karen
The publishing game: an analysis of "Game" related academic publishing patterns
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