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Models of coke quality prediction and the relationships to input variables: a review
- North, Lauren, Blackmore, Karen, Nesbitt, Keith, Mahoney, Merrick R.
Mouse movement trajectories as an indicator of cognitive workload
- Thorpe, Alexander, Friedman, Jason, Evans, Sylvia, Nesbitt, Keith, Eidels, Ami
Movement-based interfaces for problem solving dynamics
- McAdam, Rohan, Nesbitt, Keith
Opportunities in delivery of preventive services in retail settings
- Bar-Yam, Yaneer, Harmon, Dion, Nesbitt, Keith, Lim, May, Smith, Suzanne, Perkins, Bradley A.
Overview of the MySteps ICT framework
- Altamimi, Reem, Nesbitt, Keith, Skinner, Geoff
Post-error recklessness and the hot hand
- Williams, Paul, Heathcote, Andrew, Nesbitt, Keith, Eidels, Ami
Prediction of game performance in Australian football using heart rate variability measures
- Cornforth, David, Campbell, Piers, Nesbitt, Keith, Robinson, Dean, Jelinek, Herbert F.
Quality assessment of clusters of electrical disturbances: a case study
- Cornforth, David, Nesbitt, Keith
- Croft, Hayley, Nesbitt, Keith, Rasiah, Rohan, Levett-Jones, Tracy, Gilligan, Conor
Simulating stable, trending and turbulent operating environments
- Blackmore, Karen, Nesbitt, Keith, Cornforth, David
Simulating the performance of small-medium enterprises in different market conditions
- Blackmore, Karen, Nesbitt, Keith
Sound improves player performance in a multiplayer online battle arena game
- Ng, Patrick, Nesbitt, Keith, Blackmore, Karen
The aesthetic awareness display - a new design pattern for ambient information systems
- Shelton, Ben, Nesbitt, Keith
The impact of playing commercial video games on learning in young children: an exploratory study
- Fowler, Allan, Canossa, Alessandro, Nesbitt, Keith
Towards Cognitive Adaptive Serious Games: A Conceptual Framework
- Seyderhelm, Andrew J. A., Blackmore, Karen L., Nesbitt, Keith
Training for life: designing a game to engage younger people in a psychological counselling program
- Hookham, Geoffrey, Deady, Mark, Kay-Lambkin, Frances, Nesbitt, Keith
Using optical flow as an objective metric of cybersickness in virtual environments
- Smith, Shamus P., Blackmore, Karen, Nesbitt, Keith
Using startle probe to compare affect and engagement between a serious game and an online intervention program
- Hookham, Geoffrey, Kay-Lambkin, Frances, Blackmore, Karen, Nesbitt, Keith
Using the startle eye-blink to measure affect in players
- Nesbitt, Keith, Blackmore, Karen, Hookham, Geoffrey, Kay-Lambkin, Frances, Walla, Peter
Verifying the Miles and Snow strategy types in Australian small- and medium-size enterprises
- Blackmore, Karen, Nesbitt, Keith
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