- Title
- Innovation In Educational Physical And Life Science Games
- Creator
- Libert, Alan Reed
- Relation
- International Scientific Research and Innovation Congress. Proceedings of the International Scientific Research and Innovation Congress (Almaty, Kazakhstan 13-14 March, 2021) p. 127-134
- Relation
- https://www.academia.edu/46224211/INNOVATION_IN_EDUCATIONAL_PHYSICAL_AND_LIFE_SCIENCE_GAMES
- Publisher
- IKSAD Publishing
- Resource Type
- conference paper
- Date
- 2021
- Description
- The physical sciences (e.g. chemistry and physics) and life sciences (e.g. botany) may be perceived as difficult and intimidating by students, and this can lead to problems in learning them. In response to this, educators (and parents) must find ways to counter these impressions, and make these subjects enjoyable. One way of doing this is by using educational card or board games. However, the quality of such games is important; if students see them as boring, too simple, or too complicated, the attempted use of them will not lead to good learning outcomes. This paper will look at a variety of recent educational science games to see whether they have incorporated any innovations (as has occurred with some other sorts of games), what those innovations are, and whether they might indeed make the games, and learning about science, more enjoyable. The games examined will include both print and play games available on the internet (e.g. The Density Game and the Atmosphere & Weather Triva Board Game) and traditionally manufactured games (e.g. the Blinded by Science Triva Game and Science Quiz). (Online and computer games will not be discussed.) Recommendations will be made for the design of science games in the future.
- Subject
- educational games; science education; game design; innovative games
- Identifier
- http://hdl.handle.net/1959.13/1467957
- Identifier
- uon:47950
- Identifier
- ISBN:9786257636117
- Language
- eng
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