- Title
- Mixed-Reality Learning Environments in Teacher Education: An Analysis of TeachLivE™ Research
- Creator
- Ersozlu, Zara; Ledger, Susan; Ersozlu, Alpay; Mayne, Fiona; Wildy, Helen
- Relation
- SAGE Open Vol. 11, Issue 3
- Publisher Link
- http://dx.doi.org/10.1177/21582440211032155
- Publisher
- Sage
- Resource Type
- journal article
- Date
- 2021
- Description
- TeachLivE™, a mixed-reality simulated classroom technology, has been used in initial teacher education programs to provide repeatable experiential learning opportunities for students now for more than a decade and in more than 80 universities worldwide. However, no broad scale investigation has been conducted into how the platform has been used or what research has been generated as a result. The aim of this study is to provide insight into the types of TeachLivE™ research carried out since its inception and to identify trends and potential gaps in this research. Peer-reviewed academic primary research publications—journal articles (23), conference proceedings (12), and thesis dissertations (20)—were reviewed for participants, research methods, analysis, research design, data collection tools, and design approaches. Of the 102 articles identified as relevant, “instructional skills development” and “integration of TeachLivE™ in teacher education” were the most commonly researched topics. Findings indicate that preservice teachers were the most commonly studied group of participants, research methods were predominately qualitative, single-subject experimental research design was employed most often, and the most used data collection tools were surveys and observation. These findings highlight that the range of topics is increasing, with studies on in-service teachers in school-based contexts beginning to emerge as a new area of interest. This systematic review has implications for researchers and the developers of TeachLivE™. It provides valuable insight and recommendations for future studies in this emerging teacher education field, where technology is not simply used “in the classroom” but rather “as the classroom.”
- Subject
- TeachLivE™; mixed-reality learning environments; systematic analysis; initial teacher education; teaching with avatars; SDG 4; Sustainable Development Goals
- Identifier
- http://hdl.handle.net/1959.13/1456814
- Identifier
- uon:45268
- Identifier
- ISSN:2158-2440
- Rights
- Creative Commons CC BY: This article is distributed under the terms of the Creative Commons Attribution 4.0 License (https://creativecommons.org/licenses/by/4.0/) which permits any use, reproduction and distribution of the work without further permission provided the original work is attributed as specified on the SAGE and Open Access pages (https://us.sagepub.com/en-us/nam/open-access-at-sage).
- Language
- eng
- Full Text
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