- Title
- Visualising Deep Time History in Context Using Accessible and Emergent Technologies: The GLAM Sector Experience
- Creator
- Hardy, Ann; Rasmussen, Gaute; di Gravio, Gionni
- Relation
- Visual Heritage: Digital Approaches in Heritage Science p. 69-91
- Relation
- Springer Series on Cultural Computing
- Publisher Link
- http://dx.doi.org/10.1007/978-3-030-77028-0
- Publisher
- Springer
- Resource Type
- book chapter
- Date
- 2022
- Description
- This chapter discusses the collaborative work of the University of Newcastle’s IT Services’ Innovation Team (ITSIT) and the university library’s Cultural Collections (UONCC) and the GLAMx Living Histories Digitization Lab to create the heritage visualisation project Deep Time. The collaborative process facilitates a diversity of ‘voices’ around heritage in the digital age by taking a digital and information technology, and GLAM (Galleries Libraries Archives and Museums) perspective. The IT Services’ Innovation Team was responsible for the technical side of the project, including creating the 3D model of firstly an Aboriginal archaeological site, and custom virtual reality (VR) software for the project. The Innovation Team played a significant role in creating the Deep Time project and specialises in using new technology to enhance teaching and learning at the University and has worked on many similar projects. The case study relies strongly on Indigenous artefacts as archival and historical aspects to interpret cultural sources for application to digital formats such as VR. This chapter explores digitization and digitalization concepts, processes that document the project and specific technical detail such as 3D modelling and texturing. The collaborative process also involved the wider community and work integrated learning (WIL) students and volunteers in the GLAMx Lab. Students and volunteers assisted with digitization of archives, objects and documentation. The wide approach (professionally and academically) that this case study contributes to digital humanities research because demonstrates the use of innovative technologies. The project also demonstrates how the GLAM sector can add value to visualisations that comprise heritage digital reproductions and contextualisation.
- Subject
- GLAM; GLAM Lab; digitisation; digitalisation; deep time; 3D
- Identifier
- http://hdl.handle.net/1959.13/1449541
- Identifier
- uon:43687
- Identifier
- ISBN:9783030770273
- Language
- eng
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