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Date: 2017
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1351559
Description: The increasing availability of intensely immersive virtual, augmented and mixed reality experiences using head-mounted displays (HMD) has prompted deliberations about the ethical implications of using... More
Reviewed: Reviewed
Date: 2017
Language: eng
Resource Type: report
Identifier: http://hdl.handle.net/1959.13/1348373
Description: Participatory Design (PD) has risen to prominence in many fields since the 1970’s when it originated from Scandinavia. The approach brings the end user and other stake-holders into positions where the... More
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Date: 2017
Language: eng
Resource Type: report
Identifier: http://hdl.handle.net/1959.13/1339143
Description: Since the 1970’s, participatory design has risen to prominence in many fields. Participatory design is a set of theories and practices that include end users as designers within the scope of a project... More
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Date: 2017
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/1344781
Description: Large portion sizes contribute to weight gain in western societies. Portion-size interventions, aids and education can be effective in helping prevent weight gain, but consumers are unsure what approp... More
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Date: 2017
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/1351564
Description: Computer gaming is a global phenomenon and there has been rapid growth in 'serious' games for learning. An emergent body of evidence demonstrates how serious games can be used in primary and secondary... More
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Date: 2017
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/1348394
Description: Background: Accurate estimation of food portion size is a difficult task. Visual cues are important mediators of portion size and therefore technology-based aids may assist consumers when serving and ... More
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Date: 2017
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1346847
Description: Cybersickness can have a negative impact on user experience and may prove to be a significant barrier to the use of virtual reality. This issue is linked to the stationary user’s perception of self-mo... More
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Date: 2016
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1344754
Description: We present techniques for automatically identifying relationships between rigidly linked 6DoF and 3DoF sensors belonging to different sensor systems. The techniques allow for subsequent automatic alig... More
Reviewed: Reviewed
Date: 2016
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1349129
Description: There is increasing interest in the application of serious games for learning. Growth in the take-up of digital devices, e.g. smartphones and tablets, and their use for gaming provides new opportuniti... More
Reviewed: Reviewed
Date: 2016
Language: eng
Resource Type: book chapter
Identifier: http://hdl.handle.net/1959.13/1337151
Description: The collection and analysis of analytics incorporated into serious games provides researchers with objective data on player behavior related to serious game design elements and learning. Such analytic... More
Date: 2016
Language: eng
Resource Type: report
Identifier: http://hdl.handle.net/1959.13/1321628
Description: The purpose of this report is to provide an overview of existing and emerging digital technologies and their potential application for K-12 education and career exploration. The report scopes a range ... More
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Date: 2016
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1349155
Description: Virtual and augmented reality technologies have been heralded as bringing an end to education in its traditional, institutional forms. This paper explores this claim by deploying two areas of educatio... More
Reviewed: Reviewed
Date: 2016
Language: eng
Resource Type: report
Identifier: http://hdl.handle.net/1959.13/1321703
Description: The Apostrophe Power and Sentence Hero apps are serious games designed to help young adult and adult learners improve on aspects of their literacy. These aspects include apostrophe use (Apostrophe Pow... More
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Date: 2016
Language: eng
Resource Type: report
Identifier: http://hdl.handle.net/1959.13/1321695
Description: Over the last ten years gaming has become increasingly popular. This trend has been driven by mobile computer technology such as smartphones and tablets. The growing interest in the development of ser... More
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Date: 2016
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1331640
Description: Realistic non-player characters (NPC) are an important component of virtual environments. However, generating NPCs with humanlike behaviour can be difficult. A previously proposed pipeline used evacua... More
Reviewed: Reviewed