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Date: 2009
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/809050
Description: This paper presents the results of experiments in applying a spiking neural network to control the locomotion of a simulated biped robot. The neural model used in simulations was developed to allow fo... More
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Date: 2011
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/930102
Description: The purpose of the software system described in this article is to support architects and urban designers to better assess the impact of pedestrian behaviour on planned urban spaces and streetscapes. ... More
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Date: 2010
Language: eng
Resource Type: book chapter
Identifier: http://hdl.handle.net/1959.13/923856
Description: Anthropocentric biocybernetic computing uses machine learning to provide a heightened level of understanding of human perceptions of complex systems. In this chapter, such processes are the catalyst f... More
Date: 2010
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/927168
Description: This study describes a new approach for pedestrian behaviour analysis in simulated urban environments. A software system was developed to analyse the dynamics of pedestrians with a focus on their move... More
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Date: 2010
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/927186
Description: This paper proposes a new method for pedestrian behaviour analysis in simulated urban environments. Our proposed software system analyses pedestrian behaviour with a combined focus on movement traject... More
Reviewed: Reviewed
Date: 2009
Language: eng
Resource Type: journal article
Identifier: http://hdl.handle.net/1959.13/809055
Description: Research in artificial intelligence and autonomous agents envisions that future robots will accompany humans in their daily lives. The aim is to provide support not only for routine, challenging, or d... More
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Date: 2011
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1053003
Description: This multidisciplinary project involves concepts from architectural design, statistical learning, machine vision, and human ecology. The focus is on analysing how pedestrians’ dynamic behaviour in spa... More
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Date: 2007
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/35508
Description: This paper presents the initial response to the news from Sony that they will cease production of the Aibo robot, which has up to now, provided the player base for the Robocup kague. The design of a n... More
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Date: 2009
Resource Type: journal article
Identifier: uon:7908
Description: In the late 1980’s and early 1990’s a range of approaches to using fractal geometry for the design and analysis of the built environment were developed. Mandelbrot’s “box counting” approach was later ... More
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Date: 2008
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/802649
Description: This interdisciplinary study proposes a method for architectural design analysis of house façades which is based on face detection and facial expression classification. The hypothesis is that abstract... More
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Date: 2011
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/1052373
Description: One of the few quantitative methods available for the consistent analysis of architectural form is the ‘box-counting’ approach to determining the approximate fractal dimension of a plan or elevation. ... More
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Date: 2008
Language: eng
Resource Type: book chapter
Identifier: http://hdl.handle.net/1959.13/804555
Description: The first part of the present chapter provides some theoretical background and explains in the next section the general idea of kernel machines and kernelisation. Then the three fundamental machine le... More
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Date: 2007
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/35530
Description: This paper addresses the topic of how architectural visual experience can be represented and utilised by a software system. The long-term aim is to equip an artificial agent with the ability to make s... More
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Date: 2004
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/915942
Description: Humans process images with apparent ease, quickly filtering out useless information and identifying objects based on their shape and colour. In the Four-Legged League of RoboCup, the focus of most vis... More
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Date: 2003
Language: eng
Resource Type: conference paper
Identifier: http://hdl.handle.net/1959.13/915933
Description: The restricted setting and uniformly prescribed hardware of the Sony Legged League of RoboCup provide an environment for testing algorithms on autonomous robots with a view towards possible applicatio... More
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